Monster Hunter World Performance Boosted by Over 50% Thanks to NVIDIA DLSS; In-Game Sharpness Slider Available

Alessio Palumbo

Earlier this week, CAPCOM revealed that Monster Hunter World's Update 6.1, hitting live servers on July 17th, will add support for NVIDIA DLSS (Deep Learning Super Sampling) in the game.

Following this announcement, NVIDIA shared their own updated Monster Hunter World 4K benchmarks with DLSS enabled.

Related Story Microsoft DirectSR To Make Super Resolution Tech Integration Into Games Seamless For Devs, Supports NVIDIA DLSS, AMD FSR, Intel XeSS

According to NVIDIA, the GeForce RTX 2080Ti manages 71.6 average frame rate per second with DLSS enabled, a massive improvement of 53.3%. The GeForce RTX 2080 boasts an even better gain of 58.2% (54.9 average FPS), while the RTX 2070 runs 57% faster with DLSS enabled (45.7 average FPS). Even the slowest RTX graphics card, the 2060, can now run the game at a more than playable 37.2 average frame rate per second with a 57.6% increase.

This is on a system with the following specifications, running Monster Hunter World with the High Resolution Texture Pack released a few months ago for PC.

  • Intel i9 9900K CPU
  • 32 GB RAM
  • Windows 10 x64

Additionally, Monster Hunter World will be the first game to feature an in-game sharpness slider that specifically tweaks the DLSS effect so that users may choose a sharper or softer image according to their preference. NVIDIA noted that this feature had been requested by the community and is now finally available as a result of that.

In related Monster Hunter World news, the game's first and last expansion, Iceborne, is coming out on September 6th for PlayStation 4 and Xbox One. PC gamers will have to wait the Fall season to get it.

Share this story

Deal of the Day

Comments