PS VR Was Delayed To Ensure That Software Would Be There; Demand Is Evenly Strong Across The World

Alessio Palumbo
PlayStation VR 2 Manchester PSVR

With more than half of 2016 already gone, we should have all the major VR devices now available for purchase according to the schedule we had until late last year.

However, Sony decided to skip the original schedule for PS VR. During GDC 2016, the company that created the PlayStation brand announced a new release date: October 2016 (now confirmed to be October 13th).

While the delay may have been partly connected to production, there's at least another major reason: software. Both the Oculus Rift and HTC Vive so far suffered from relatively underwhelming launch lineups, but Sony is much more experienced when it comes to launching gaming hardware.

Speaking in a video interview with GameReactor, Sony's Jim Ryan confirmed as much with the following statement.

It's a completely correct observation. It's one of the reasons we're launching in October, rather than the initially stated window of the first half of calendar 2016. You know, rather than meet our promise previously made, for us just to wait those few extra months and ensure that the software is there is really important. We stated that we'll have fifteen games between the launch and Christmas. There's a whole range of genres, a whole range of big games, little games, digital games...The statements that were made at the E3 2016 conference, with these big franchises coming to PS VR (Star Wars, Batman, Final Fantasy XV, Resident Evil 7), these are heavyweight franchises and to have them coming to the PlayStation VR really quite quickly, I think it makes a big statement.

So far the launch lineup includes:

  • Eagle Flight
  • Farpoint
  • Playroom VR
  • PlayStation VR Worlds
  • Rez Infinite
  • RIGS
  • SuperHyperCube
  • Super Stardust
  • Thumper
  • Until Dawn: Rush of Blood
  • Summer Lesson (Japan)
  • Joysound VR (Japan)
  • The Idol M@ster Cinderella Girls Viewing Revolution (Japan)
  • Hatsune Miku: VR Future Live (Japan)
  • Dead or Alive Xtreme 3 (Asia)

Jim Ryan also talked about PS VR demand and how it's "evenly strong" across the entire world.

It's a pretty consistent picture. The acceptance has been pretty even and evenly strong, I'd say, right across Europe just as it has in North America and in the Eastern part of the world.

Stay tuned on Wccftech for all the latest on PS VR as we approach the October launch, now only three months away.

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