RX 480 and GTX 1060 DX12 and Vulkan Overclocked Results

Keith May

You all asked for it, and now I’ve got the results. This is taking the same run of benchmarks as in our previous RX 480 vs GTX 1060 in DX12 and Vulkan and applying a healthy overclock to both cards. If you wanted information on our testing methodology I recommend reading over the previous article linked HERE for that information. We’ll be keeping the writing in this one on topic in regards to the overclocking and results.

Intel Core i5 6600k Test System

CPUIntel i5 6600k (4Ghz)
Case/PSUEVGA Hadron and 500w PSU
GPUXFX RX 480 8GB OC, NVIDIA GTX 1060 FE
HDD2TB Seagate SSHD
Memory16GB (2x8) G.Skill Trident Z 3200Mhz
MotherboardEVGA Z170 Stinger
SSDCrucial MX100 512GB

Drivers:
Crimson 16.8.1
Geforce 368.81

XFX Radeon RX 480 OC

Starting off with overclocking the RX 480 we utilized wattman. Following the included guide for increasing efficiency can also be used to overclock the RX 480. We settled on a stable core clock of 1350Mhz and a memory offset of +225Mhz. To get there we did have to boost the voltage to 1150mv and the power limit to +50%. I did have to set a custom fan curve to maintain this overclock but we still reached a toasty 89c at a few points with the fan screaming at nearly 4k RPM.

AMD RX 400 Series Specifications

Graphics Card NameAMD Radeon RX 480AMD Radeon RX 470AMD Radeon RX 460
Graphics CorePolaris 10 XTPolaris 10 ProPolaris 11
Process Node14nm FinFET14nm FinFET14nm FinFET
Boost Clock 1266Mhz1206Mhz1200Mhz
Peak Compute5.83 TFLOPs4.9 TFLOPs2.2 TFLOPs
Memory4/8 GB GDDR54/8 GB GDDR52/4 GB GDDR5
Memory Interface256-bit256-bit128-bit
Memory Speed8 GHz6.6 GHz7 GHz
Memory Bandwidth256 GB/s211 GB/s112 GB/s
Power150W120W75W
MSRP$199 (4 GB)
$239 (8 GB)
$179 (4 GB)
$109 (2 GB)

 

NVIDIA GeForce GTX 1060 Founders Edition

Overclocking the GTX 1060 was admittedly an easier affair, but still required a voltage bump of 50% on the EVGA Precision X OC slider. Doing so allowed for us to push the core clock +225Mhz resulting in a peak overclock of 2126Mhz, but settling at 2088-2101 when under load. The memory could have gone +700Mhhz, but exhibited a bit of instability, so was backed to +500, resulting in the same effective memory clock rate of the RX 480. We’ve included our guide for overclocking the GTX 1060 using EVGA’s Precision X OC. Leaving the fan curve at its stock curve we reached a peak temperature of 78c with the fan only getting up to just over 2k RPM.

NVIDIA GeForce 10 Pascal Family

Graphics Card Name NVIDIA GeForce GTX 1050 2 GBNVIDIA GeForce GTX 1050 3 GBNVIDIA GeForce GTX 1050 TiNVIDIA GeForce GTX 1060 3 GBNVIDIA GeForce GTX 1060 5 GBNVIDIA GeForce GTX 1060 6 GBNVIDIA GeForce GTX 1070NVIDIA GeForce GTX 1070 TiNVIDIA GeForce GTX 1080NVIDIA Titan XNVIDIA GeForce GTX 1080 TiNVIDIA Titan Xp
Graphics CoreGP107GP107GP107GP106 / GP104GP106GP106 / GP104GP104GP104GP104GP102GP102GP102
Process Node14nm FinFET14nm FinFET14nm FinFET16nm FinFET16nm FinFET16nm FinFET16nm FinFET16nm FinFET16nm FinFET16nm FinFET16nm FinFET16nm FinFET
Die Size132mm2132mm2132mm2200mm2200mm2200mm2314mm2314mm2314mm2471mm2471mm2471mm2
Transistors3.3 Billion3.3 Billion3.3 Billion4.4 Billion4.4 Billion4.4 Billion7.2 Billion7.2 Billion7.2 Billion12 Billion12 Billion12 Billion
CUDA Cores640 CUDA Cores768 CUDA Cores768 CUDA Cores1152 CUDA Cores1280 CUDA Cores1280 CUDA Cores1920 CUDA Cores2432 CUDA Cores2560 CUDA Cores3584 CUDA Cores3584 CUDA Cores3840 CUDA Cores
Base Clock1354 MHz1392 MHz1290 MHz1506 MHz1506 MHz1506 MHz1506 MHz1607 MHz1607 MHz1417 MHz1480 MHz1480 MHz
Boost Clock1455 MHz1518 MHz1392 MHz1708 MHz1708 MHz1708 MHz1683 MHz1683 MHz1733 MHz1530 MHz1583 MHz1582
FP32 Compute1.8 TFLOPs2,3 TFLOPs2.1 TFLOPs4.0 TFLOPs4.4 TFLOPs4.4 TFLOPs6.5 TFLOPs8.1 TFLOPs9.0 TFLOPs11 TFLOPs11.5 TFLOPs12.5 TFLOPs
VRAM2 GB GDDR53 GB GDDR54 GB GDDR53 GB GDDR56 GB GDDR56 GB GDDR5/X8 GB GDDR5/X8 GB GDDR58 GB GDDR5X12 GB GDDR5X11 GB GDDR5X12 GB GDDR5X
Memory Speed7 Gbps7 Gbps7 Gbps8 Gbps8 Gbps9 Gbps / 10 Gbps8 Gbps8 Gbps11 Gbps10 Gbps11 Gbps11.4 Gbps
Memory Bandwidth112 GB/s84 GB/s112 GB/s192 GB/s160 GB/s224 GB/s / 240 GB/s256 GB/s256 GB/s352 GB/s480 GB/s484 GB/s547 GB/s
Bus Interface 128-bit bus96-bit bus128-bit bus192-bit bus160-bit bus192-bit bus256-bit bus256-bit bus256-bit bus384-bit bus352-bit bus384-bit bus
Power ConnectorNoneNoneNoneSingle 6-Pin PowerSingle 6-Pin PowerSingle 6-Pin PowerSingle 8-Pin PowerSingle 8-Pin PowerSingle 8-Pin Power8+6 Pin Power8+6 Pin Power8+6 Pin Power
TDP75W75W75W120W120W120W150W180W180W250W250W250W
Display Outputs1x Display Port 1.4
1x HDMI 2.0b
1x DVI
1x Display Port 1.4
1x HDMI 2.0b
1x DVI
1x Display Port 1.4
1x HDMI 2.0b
1x DVI
3x Display Port 1.4
1x HDMI 2.0b
1x DVI
3x Display Port 1.4
1x HDMI 2.0b
1x DVI
3x Display Port 1.4
1x HDMI 2.0b
1x DVI
3x Display Port 1.4
1x HDMI 2.0b
1x DVI
3x Display Port 1.4
1x HDMI 2.0b
1x DVI
3x Display Port 1.4
1x HDMI 2.0b
1x DVI
3x Display Port 1.4
1x HDMI 2.0b
1x DVI
3x Display Port 1.4
1x HDMI 2.0b
3x Display Port 1.4
1x HDMI 2.0b
Launch DateOctober 2016May 2018October 2016September 2016August 2018July 2016June 2016October 2017May 2016August 2016March 2017April 2017
Launch Price$109 US$119 US-$129 US$139 US$199 USTBD$249 US$349 US$449 US$499 US$1200 US$699 US$1200 US

 

 

Ashes of the Singularity

Ashes of the Singularity has possibly been the longest go-to DX12 benchmark, mostly because it was one of the first. Most benchmark results you see floating use the “Crazy” preset for this game, but we’re using the “High” as we feel it’s fairly representative of what you would be running this game at if you owned one of these cards.

 

 

DOOM

DOOM, the first non-beta example of the Vulkan API running with full Asynchronous Compute support. We did make sure we ran this game with the settings that would take full advantage of this feature. One think I will say about this game is it really shows that you don’t have to use Direct X if you want to make a beautiful game.

doom-settings-1-2
doom-settings-2-2
doom-settings-3-2

 

 

Forza Motorsports 6 Apex

Apex has to be the first title to come out of the Windows Store using the UWP that didn’t perform like a sack of rotten potatoes on day one. This has been a title that has enjoyed very good performance across the board since day one. The hardest part of benchmarking this game was stopping and not continuing to the next lap!

 

Gears of War: Ultimate Edition

Remember what I said about performing like a sack of rotten potatoes, this is the game I was referring to. The Windows Store first big DX12 launch was an absolute disaster performance wise at launch. I’m happy to report that all of that is no longer the case, even though the game has swelled to over 50GB in size.

 

 

HITMAN

HITMAN 2016 is the latest in the series and is being released as an episodic adventure. This approach feels natural with this game, however with each update they tend to toss in performance ‘upgrades’ as well. Because of this the game needs to be retested regularly.

 

Rise of the Tomb Raider

RotTR had pretty bad performance when it first rolled out the DX12 patch. Thankfully that has changed significantly and has even released a recent update that allows for Async Compute capability.

rottr-settings-1-2
rottr-settings-2-2

 

Total War: Warhammer

If there’s any game series in history that could benefit from DX12 it’s this one. Total War has been a notoriously single threaded game in the past making it pretty much perform the same regardless of what high end GPU you have once the screen is full of units.

 

 

Conclusion

While I don’t recommend overclocking on the reference RX 480, these results show promise for the aftermarket RX 480s as this OC is just a hair faster than what they’re shipping at. It also shows that overclocking the GTX 1060 helps it out quite a bit in DX12 and Vulkan. There really isn’t a whole lot more to say at the end of this, both cards benefit a fair bit from overclocking and it doesn’t take much effort to reach these levels for the gain.

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