Call of Duty: WWII PC Beta Datamined, Reveals Big Nazi Zombies and Multiplayer Details

Nathan Birch
Call of Duty: WWII Nazi Zombies

It seems the Call of Duty: WWII PC beta has revealed much more than Activision or developer Sledgehammer Games intended. The beta only officially contained four maps and a small handful of game types, but determined dataminers have delved deep into its code, discovering a ton of new info about multiplayer and the co-op Nazi Zombies mode.

So much information leaked, that Sledgehammer co-studio head Michael Condrey was compelled to issue the following statement:

Related Story Call of Duty to Remain on Last-Gen Consoles Until at Least 2024 Per Leaked Documents

We can’t wait for fans to experience [Call of Duty: WWII] on November 3rd.  With Betas, there’s always the risk that some people will try and spoil that experience for others. We have had a couple things leak recently across multiplayer and zombies. In the spirit of transparency, we want to be up front about it --some of the details were inaccurate, early, or still subject to change. Others we would consider spoilers.

In other words, plans change, and these leaks aren’t 100 percent indicative of what you’ll get in the final game, but they’re the real deal.  If you want to go into Call of Duty: WWII completely fresh, read no further. Those who don’t mind a few non-story-related spoilers, continue on.

We’ll start with the Nazi Zombies intel, which was leaked by Redditor That232guy. He reveals tons of details on classes, perks, gameplay features, microtransactions, and more.

Classes

  • Offense - Freefire ability: The player can fire their weapon without expending any ammo, even if the clip is empty
  • Control - Shellshock ability: Creates a burst originating from the player. Knocks back nearby zombies, applies light damage, and holds them stunned
  • Support - Frontline ability: All zombies chase the user. The triggering player deals double damage to zombies for the duration of the special
  • Medic - Camouflage ability: The player is ignored by zombies
  • Classic – no special ability

Perks

  • Panzerblitz: The machine injects the user with energy, protecting their health in dire situations. It costs more Jolts with each use, as death is inevitable.
  • Kugelblitz: With Kugelblitz, your weapons have new life, increasing their damage output.
  • Schildblitz: Schildblitz will protect you when your gun cannot. A burst of damaging electricity comes forth when you reload.
  • Schnellblitz: With Schnellblitz, your weapon feels like an extension of you, as if you have used it your whole life. Gain increased reload speed.
  • Heilblitz: doubled maximum health.
  • Faustblitz: Faustblitz makes every strike your best. Your melee damage is increased.
  • Lebenblitz: While solo, Lebenblitz automatically revives the user, but is limited to 3 uses…While cooperating with others, Lebenblitz increases how fast you revive allies.
  • Laufenblitz: Laufenblitz ensures your legs keep moving and never tire. Gain increased sprint speed and sprint indefinitely.
  • Random Blitz Machine (Wunderfizz): Grants the user a random Blitz; Requires time to reset after use.

Class Perks/Mods

  • These are perks you select in the menus to equip to your class in Zombies that can enhance you and your special ability.
  • Dutiful Medic: Take no damage from one hit while reviving a teammate.
  • Exploit Weakness: Enemies stunned by Shellshock take triple damage.
  • Explosives Handler: Give yourself and nearby allies 2 lethals while activating Freefire.
  • Fast Hands: Use items and lethal equipment faster. Switch weapons faster.
  • Fiery Burst: Enemies hit by Shellshock are set on fire.
  • Finishing Blow: Deal extra melee damage against enemies with less than half health.
  • Flak Jacket: Take no damage from your own explosives.
  • Fragmentation Skull: Headshot kills cause explosive damage to nearby enemies during Freefire.
  • Fully Loaded: Increased max reserve ammo capacity.
  • Grenadier: Carry twice the maximum amount of lethal equipment.
  • Gung Ho!: Fire weapons while sprinting.
  • Punishment: While Frontline is active, weaker enemies die automatically after hitting the user.
  • Hoarder: Carry an additional Blitz.
  • Determination: Gain 2 points of Geistschild when activating Frontline.
  • Long Lasting: Power-ups last longer.
  • Lucky Crit: Chance to do double damage when hitting an enemy’s weak point.
  • Marksmanship: Headshots deal significantly increased damage while using Freefire.
  • Mk. II: The player’s weapon is upgraded while using Freefire.
  • Mobilization: Increased movement speed while using Camouflage.
  • Mugger: Increased Jolts for killing weaker enemies with melee only.
  • Pack Mule: Carry a third primary weapon.
  • Defibrillate: Revive fallen teammates in range when activating Shellshock.
  • Discipline: Increased weapon accuracy and damage while crouching or prone.
  • Preventative Medicine: Your whole team has longer bleedout time. This does not stack with other teammates using Preventative Medicine.
  • Field Medic: Revive fallen teammates quicker while using Camouflage.
  • Resilient: Significantly reduces the delay before regaining health while using Frontline.
  • Resourceful: Increased chance to spawn powerups when killing enemies.
  • Saboteur: Lethal equipment does significantly more damage while using Camouflage.
  • Serrated Edge: Melee attacks deal extra damage over time while using Camouflage.
  • Specialist Training: The Special Meter requires less energy to charge than it would normally.
  • Squad Tactics: Nearby allies get a headshot damage bonus while using Freefire.
  • Suppressive Fire: Enemies slow down momentarily as they take bullet damage.
  • Survivalist: Gain 1 point of Geistschild when activating Camouflage.
  • Sustain Zone: Sustains the Shellshock zone for a few seconds. Enemies that enter the zone are stunned.
  • Team Effort: Nearby teammates also receive the damage bonus while using Frontline.
  • Stubborn: Keep all Blitz after being revived for the first time.
  • Ammo Carrier: Nearby teammates receive a full clip of ammo when activating Freefire.
  • Armored Up: Spawn and respawn with 3 points of Geistschild.
  • Protector: Allies hit with Shellshock gain 1 point of Geistschild.
  • Breathing Room: Shellshock has increased range and knocks enemies back further.
  • Charge the Line: Increased movement speed while using Fury.
  • Hand-to-Hand: Increased melee damage while using Frontline.
  • Vicious: Enemies take triple damage instead of double damage while using Frontline.
  • Exfiltration: Allies revived while using Camouflage are also hidden temporarily.

Gameplay Features

  • Mystery Box: The Mystery Box generates new weapons at random for a fixed price. If multiple boxes are present, only one box will be active at a time, and each box will only work so many times before activating at a new location.
  • Ubersprengen (Pack-A-Punch): Newly unlocked, the machine sits ready to receive weapons. It seems to upgrade weapons with power and unique traits. Upgraded weapons can also have their ammo restocked here or at their corresponding Weapon Locker.
  • Photobooth: Saves your weapons, even through death. Come back here after death to recover your weapons.
  • Daily Challenges: Daily Challenges.
  • Story/Cutscene Menu: Congrats! You unlocked a secret story cinematic of our heroes. You can watch it now or find it later by selecting STORY in the main menu.
  • Power Switch: Hold to enable power.
  • Prestige: “#Prestiging in Zombies is not yet implemented”
  • Notebook (Inventory): Press to view notebook.
  • Unlocking Mods: Locked, research more Mods.

Consumables/Microtransactions

These are the microtransactions of the game like Gobblegum from BO3 or F&F Cards from IW. They come in the new Zombie Crates which look like Jack-In-The-Boxes this time. Consumables in this game are not rarities themselves, rather the amount of times you can use them in a game is the rarity and you can carry up to 2 consumables at a time. Keys and Coupons will give you discounts on consumables.

Zombie Crates Power-ups

  • Elektromagnet (Double Points)
  • Reaper Strike (Insta-kill)
  • Max Ammo
  • Security (Turns on all the traps)
  • Eclipse (Nuke)
  • Full Meter (Fills your special ability meter)
  • Fire Sale

Weapons

Here are all the weapons for Nazi Zombies, covering pistols, LMGs, launchers, sniper rifles, assault rifles, shotguns, SMGs and specials, known as Wonder Weapons.

Pistols

  • Luger
  • M1911
  • M712

Launchers

  • Fliegerfaust

Assault Rifles

  • FG-42
  • M1 Garand
  • M1941
  • M1A1
  • STG-44
  • SVT-40
  • Volkssturmgewehr
  • B.A.R.

Snipers

  • Kar98k
  • Karabin
  • Enfield
  • Springfield

LMGs

  • Lewis
  • MG15
  • MG42
  • Bren

Shotguns

  • Double Barrel
  • Trench Gun
  • Toggle Action
  • Model 21

SMG

  • MP28
  • MP40
  • PPSh-41
  • Thompson
  • Type 100

Melee Weapons

  • Trench Shovel
  • Bloodraven Sword

Wonder Weapons

  • Jack-in-the-Box
  • Bloodthirst
  • Reaper
  • Hurricane
  • Midnight
Call of Duty: WWII

But wait! There’s more! As mentioned, information about Call of Duty: WWII’s competitive multiplayer maps and War Mode missions has also leaked. These details come courtesy of Redditor rTwGNaywaoaLh.

Multiplayer maps

  • Aachen: Urban warfare in the Battle of Aachen. Long range gameplay down the dangerous streets mixed with up-close engagements through war-torn structures.
  • U-Turn
  • Pointe du Hoc: D-Day landing site with tight gameplay spaces. Bunkers and trenches create intense close-range battles.
  • Flak Tower: German Flak Tower overlooking the skies above Berlin. Frenetic, close-range battles from end to end.
  • Ardennes Forest: Battle around a German encampment and vehicle convoy in the snow-covered Ardennes Forest during Battle of the Bulge. Fast-paced short to medium range engagements.
  • Gibraltar: Cliff-side fortifications atop the Rock of Gibraltar. Intense stand-off battles in the center with vertical combat opportunities to the flanks.
  • Wolfs Lair: Deep in the Prussian Masurian woods lies Hitler’s Eastern Front military headquarters.
  • Sainte Marie du Mont: Furious battle across a war-torn French village. Features multiple high-intensity combat scenarios involving short and medium range gameplay.
  • Gustav Cannon
  • Carenta: The Battle of Carentan was an engagement in World War II between airborne forces of the United States Army and the German Wehrmacht during the Battle of Normandy. The battle took place between 10 and 15 June 1944, on the approaches to and within the city of Carentan, France.
  • U.S.S. Texas: A map set on a Battleship.
  • London Docks
  • Paris

War Mode

War Mode requires players to work together and complete a series of missions to win. Here are the four War Mode operations, and all their goals.

Operation Aachen

  • Advance to the trainyard and capture the train.
  • Halt the allied advance to the trainyard. Stop them from capturing the train.
  • Gather explosive ordnance and wire it to the streetcar.
  • Stop the allies from stealing explosive ordnance.
  • Use the emplaced anti-tank guns to take out that King Tiger tank.
  • Defend the King Tiger tank by capturing the emplaced anti-tank guns.
  • Capture the train before it leaves the station.
  • Stop the allies from capturing the train before it leaves the station.

Operation Griffin

  • Advance across the bridge to break the allied front line.
  • Stop the enemy from advancing across the bridge to break the front line.
  • Escort 2 of the 3 tanks into allied territory.
  • Stop 2 of 3 tanks from pushing into allied territory.
  • Push into the allied fuel dump and gather fuel for our tanks.
  • Stop the enemy from stealing our fuel for their tanks.
  • Secure the bridge before it is destroyed.
  • Halt the enemy advance until we can destroy the bridge.

Operation Breakout

  • Destroy the Axis flak cannons targeting Allied bombers.
  • Defend the Axis flak cannons targeting Allied bombers.
  • Disrupt Axis comms by capturing the forward observation post.
  • Defend Axis comms by holding the forward observation post.
  • Construct a vital river crossing for Allied armor to advance.
  • Prevent Allied forces from constructing a bridge for Allied armor to advance.
  • Destroy the Axis ammunition depot with emplaced explosives.
  • Defend the ammunition depot from being destroyed by Allied forces.
  • Escort armored support into position against Axis AA guns.
  • Halt the Allied armored support from reaching AA guns.

Operation Neptune

  • Capture the two cliff-side bunkers.
  • Escort the engineer to the 155mm Artillery Gun.
  • Defend against the German Counter-offensive.

Phew! That’s a lot of info! What do you think about the leaks? Any mode, map, or weapon you’re particularly excited to try out?

Call of Duty: WWII storms onto PC, Xbox One, and PS4 on November 3.

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