Total War Rome II Got Review Bombed Due to Female Generals; Developer Doesn’t Consider This a Bug

Alessio Palumbo

Total War Rome II is the latest game to get review bombed on Steam. As you can see in the screenshot captured below, 21% of the 2,348 user reviews posted in the last thirty days are negative.

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To understand what's happening here, we have to go back over six months. That's when developer Creative Assembly introduced female generals to the game with the Desert Kingdoms DLC.

Female Leaders

  • Following in Zenobia’s footsteps, Cleopatra and Teuta are now fully playable as faction leaders and generals, along with custom visuals and voice-over.
    • Teuta has been added as the leader of the Ardiaei in the Grand Campaign.
    • Cleopatra has been added as the leader of Egypt in the Imperator Augustus campaign.
  • Major female characters have been added to all campaigns and all factions. In some cultures, such as Roman and Greek, women occupy social/political roles, while in others, women may be generals and lead armies.
    • For cultures where women do not hold public offices, there is a special Cursus Honorum path that follows the increase in the influence of women in politics.
  • There are special events (dilemmas) which portray the trials and tribulations associated with women coming to power in ancient times. Often, tradition and prejudice stood in the way. Such events allow the player to recruit female leaders, or gain other bonuses from parties that would normally oppose such a decision.
  • Important historical female characters will spawn via special incidents at various times throughout various ROME II campaigns:
Historical Queen Campaign Faction
Berenice III ROME II Grand Campaign Ptolemaic Egypt
Cleopatra II ROME II Grand Campaign Ptolemaic Egypt
Berenice IV ROME II Grand Campaign Ptolemaic Egypt
Cleopatra Thea ROME II Grand Campaign Seleucids
Berenice Phernophorus ROME II Grand Campaign Seleucids
Olympias II ROME II Grand Campaign Epirus
Laodice ROME II Grand Campaign Pontus
Laodice IV ROME II Grand Campaign Pontus
Erato Imperator Augustus Armenia
Musa Imperator Augustus Parthia
Amanitore ROME II Grand Campaign Kush
Shanakhdakheto ROME II Grand Campaign Kush

 

  • Faction leaders of opposite gender can now marry as a diplomatic action, significantly strengthening the relations between the two factions.
  • The basic marriage action now has political implications.

Over time, though, some users started to complain that there were too many female generals than they should be from a historical point of view. The situation exploded when Ella McConnell, Community Content Editor at Creative Assembly, posted this reply on the Total War Rome II Steam forums:

Firstly, I'll say it again: Total War games are historically authentic, not historically accurate - if having female units upsets you that much you can either mod them out or just not play. People saying they won't buy the game because there are too many women in it is fine with us - if that's their reason, we'd rather they didn't anyway.

That's when the bulk of the review bombing began. Creative Assembly eventually responded to the review bombing via Twitter. In short, they don't consider this a bug and believe everything is working as intended.

In regards to the current debate about Rome II...
There have been no changes to recruitable female general spawn rates. But with the addition of the family tree feature and the new gameplay options it brings, playable factions may gain more female family members via marriage. If a player has their male family members seek a wife and get married, more females enter the family. This means more female characters may appear as recruitable generals, but again, only in those factions where female characters may be recruited as generals.
Female characters appear throughout the game, but have between a 10 and 15% chance of appearing as recruitable generals for some of the playable factions. The exceptions are the Greek states, Rome, Carthage and some eastern factions, which have a 0% chance, and Kush which has a 50% chance. This is to broadly represent the cultural differences in those factions during the time the game is set.
These percentage chances are moddable by players. we've not seen a verifiable bug where this is shown to be different or not working as intended.
We have no plans to patch this out or remove this feature from the game.

It seems like if you're annoyed by this detail you'll have to use mods to tweak the parameters, as the developers don't have any plans to make changes.

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