inXile to Grow 30% in Size After Microsoft’s Acquisition, Will Get to Decide the Games They’re Making

Alessio Palumbo
inXile Entertainment

Last week, Microsoft announced the acquisition of both Obsidian Entertainment and inXile Entertainment.

Speaking to Eurogamer, inXile founder and CEO Brian Fargo (Director on the original Wasteland game and Executive Producer on the original Fallout game, among many other credits) talked about the plans to increase the company's manpower after this acquisition.

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In the short-term we talk about increasing it 30 per cent or so. We're not trying to become multi-hundred-person teams but just filling the holes we've been desperately wanting to: having a full-time audio person, having a full-time lighting person, having a cinematics person - these things that could help us improve what we're doing.

Fargo then discussed what Microsoft liked of inXile, before adding that Microsoft won't pressure them at all on what kind of games they're going to make.

They were certainly looking at what we had in development as an indicator of where we were going. They were interested in us because we are a self-sufficient company that can do good product without hand-holding which they could see, with a little extra resource, could really be pushed up a notch. That, as a general sense, was a motivator, and then in addition they were able to look at what was in the pipe and say, 'These guys are really doing some interesting, innovative things.'

Ultimately we get to decide what we're going to make - they've been very clear on that. They've not once said 'we'd really love you to do more of this or less of that' - that's never been a conversation. Really it's going to be up to us, and very much us talking to our fans about the things they'd like to see.

Last but not least, Fargo did confirm the studio has an unannounced project under development that will be scaled to be more ambitious with the additional time and resources provided by Microsoft.

Well, we've had a project in development for some time we haven't announced that they're quite keen on, so we'll be looking at that and saying, 'Okay, what does this product look like now we're going to be given extra time and resources?' Evaluating how we could make it better.

What would you like to see next from inXile, besides Wasteland 3? Let us know in the comments.

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